/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include <vector>

using namespace std;

class NPC;
class Map;
class Player;

class MapNPCs {
private:
	Map* map;
	vector <NPC*> npcs;
public:
	MapNPCs(Map* map);
	NPC* getNPCByID(int objid);
	void show(Player* player);
	int getNewID() {
		return (int)npcs.size() + 1;
	}
	void spawn(NPC* npc);
	void checkspawn(Player* player);
};
